Don't need to check separate physics status in bulletsim update since that method is only run for an indepndent thread anyway.

Also remove bulletsim monitored thread from watchdog on shutdown.
This commit is contained in:
Justin Clark-Casey (justincc)
2014-09-03 23:53:04 +01:00
parent 6e6512eb4a
commit 4b04d22899

View File

@@ -862,9 +862,10 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
DetailLog("{0},BulletSPluginPhysicsThread,longerThanRealtime={1}", BSScene.DetailLogZero, simulationTimeVsRealtimeDifferenceMS);
}
if (BSParam.UseSeparatePhysicsThread)
Watchdog.UpdateThread();
Watchdog.UpdateThread();
}
Watchdog.RemoveThread();
}
#endregion // Simulation