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Merge branch 'master' into varregion
This commit is contained in:
@@ -1,657 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography; // for computing md5 hash
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
using Ionic.Zlib;
|
||||
|
||||
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
|
||||
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
|
||||
// the available DLLs
|
||||
//[assembly: Addin("MaterialsDemoModule", "1.0")]
|
||||
//[assembly: AddinDependency("OpenSim", "0.5")]
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
// # # ## ##### # # # # # ####
|
||||
// # # # # # # ## # # ## # # #
|
||||
// # # # # # # # # # # # # # #
|
||||
// # ## # ###### ##### # # # # # # # # ###
|
||||
// ## ## # # # # # ## # # ## # #
|
||||
// # # # # # # # # # # # ####
|
||||
//
|
||||
// THIS MODULE IS FOR EXPERIMENTAL USE ONLY AND MAY CAUSE REGION OR ASSET CORRUPTION!
|
||||
//
|
||||
////////////// WARNING //////////////////////////////////////////////////////////////////
|
||||
/// This is an *Experimental* module for developing support for materials-capable viewers
|
||||
/// This module should NOT be used in a production environment! It may cause data corruption and
|
||||
/// viewer crashes. It should be only used to evaluate implementations of materials.
|
||||
///
|
||||
/// Materials are persisted via SceneObjectPart.dynattrs. This is a relatively new feature
|
||||
/// of OpenSimulator and is not field proven at the time this module was written. Persistence
|
||||
/// may fail or become corrupt and this could cause viewer crashes due to erroneous materials
|
||||
/// data being sent to viewers. Materials descriptions might survive IAR, OAR, or other means
|
||||
/// of archiving however the texture resources used by these materials probably will not as they
|
||||
/// may not be adequately referenced to ensure proper archiving.
|
||||
///
|
||||
///
|
||||
///
|
||||
/// To enable this module, add this string at the bottom of OpenSim.ini:
|
||||
/// [MaterialsDemoModule]
|
||||
///
|
||||
/// </summary>
|
||||
///
|
||||
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsDemoModule")]
|
||||
public class MaterialsDemoModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public string Name { get { return "MaterialsDemoModule"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
private Scene m_scene = null;
|
||||
private bool m_enabled = false;
|
||||
|
||||
public Dictionary<UUID, OSDMap> m_knownMaterials = new Dictionary<UUID, OSDMap>();
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
m_enabled = (source.Configs["MaterialsDemoModule"] != null);
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
|
||||
// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
|
||||
}
|
||||
|
||||
void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
|
||||
{
|
||||
foreach (var part in obj.Parts)
|
||||
if (part != null)
|
||||
GetStoredMaterialsForPart(part);
|
||||
}
|
||||
|
||||
void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
|
||||
{
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
|
||||
IRequestHandler renderMaterialsPostHandler
|
||||
= new RestStreamHandler("POST", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
|
||||
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
|
||||
|
||||
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
|
||||
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
|
||||
// handler normally and then add a GET handler via MainServer
|
||||
|
||||
IRequestHandler renderMaterialsGetHandler
|
||||
= new RestStreamHandler("GET", capsBase + "/", RenderMaterialsGetCap, "RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
|
||||
|
||||
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
|
||||
IRequestHandler renderMaterialsPutHandler
|
||||
= new RestStreamHandler("PUT", capsBase + "/", RenderMaterialsPostCap, "RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
|
||||
// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
|
||||
|
||||
m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
OSDMap GetMaterial(UUID id)
|
||||
{
|
||||
OSDMap map = null;
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(id))
|
||||
{
|
||||
map = new OSDMap();
|
||||
map["ID"] = OSD.FromBinary(id.GetBytes());
|
||||
map["Material"] = m_knownMaterials[id];
|
||||
}
|
||||
}
|
||||
return map;
|
||||
}
|
||||
|
||||
void GetStoredMaterialsForPart(SceneObjectPart part)
|
||||
{
|
||||
OSD OSMaterials = null;
|
||||
OSDArray matsArr = null;
|
||||
|
||||
if (part.DynAttrs == null)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: NULL DYNATTRS :( ");
|
||||
}
|
||||
|
||||
lock (part.DynAttrs)
|
||||
{
|
||||
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
|
||||
{
|
||||
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
|
||||
|
||||
if (materialsStore == null)
|
||||
return;
|
||||
|
||||
materialsStore.TryGetValue("Materials", out OSMaterials);
|
||||
}
|
||||
|
||||
if (OSMaterials != null && OSMaterials is OSDArray)
|
||||
matsArr = OSMaterials as OSDArray;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
m_log.Info("[MaterialsDemoModule]: OSMaterials: " + OSDParser.SerializeJsonString(OSMaterials));
|
||||
|
||||
if (matsArr == null)
|
||||
{
|
||||
m_log.Info("[MaterialsDemoModule]: matsArr is null :( ");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (OSD elemOsd in matsArr)
|
||||
{
|
||||
if (elemOsd != null && elemOsd is OSDMap)
|
||||
{
|
||||
OSDMap matMap = elemOsd as OSDMap;
|
||||
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_knownMaterials)
|
||||
m_knownMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception decoding persisted material: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StoreMaterialsForPart(SceneObjectPart part)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (part == null || part.Shape == null)
|
||||
return;
|
||||
|
||||
Dictionary<UUID, OSDMap> mats = new Dictionary<UUID, OSDMap>();
|
||||
|
||||
Primitive.TextureEntry te = part.Shape.Textures;
|
||||
|
||||
if (te.DefaultTexture != null)
|
||||
{
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(te.DefaultTexture.MaterialID))
|
||||
mats[te.DefaultTexture.MaterialID] = m_knownMaterials[te.DefaultTexture.MaterialID];
|
||||
}
|
||||
}
|
||||
|
||||
if (te.FaceTextures != null)
|
||||
{
|
||||
foreach (var face in te.FaceTextures)
|
||||
{
|
||||
if (face != null)
|
||||
{
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(face.MaterialID))
|
||||
mats[face.MaterialID] = m_knownMaterials[face.MaterialID];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (mats.Count == 0)
|
||||
return;
|
||||
|
||||
OSDArray matsArr = new OSDArray();
|
||||
foreach (KeyValuePair<UUID, OSDMap> kvp in mats)
|
||||
{
|
||||
OSDMap matOsd = new OSDMap();
|
||||
matOsd["ID"] = OSD.FromUUID(kvp.Key);
|
||||
matOsd["Material"] = kvp.Value;
|
||||
matsArr.Add(matOsd);
|
||||
}
|
||||
|
||||
OSDMap OSMaterials = new OSDMap();
|
||||
OSMaterials["Materials"] = matsArr;
|
||||
|
||||
lock (part.DynAttrs)
|
||||
part.DynAttrs.SetStore("OpenSim", "Materials", OSMaterials);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception in StoreMaterialsForPart(): " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public string RenderMaterialsPostCap(string request, string path,
|
||||
string param, IOSHttpRequest httpRequest,
|
||||
IOSHttpResponse httpResponse)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: POST cap handler");
|
||||
|
||||
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap resp = new OSDMap();
|
||||
|
||||
OSDMap materialsFromViewer = null;
|
||||
|
||||
OSDArray respArr = new OSDArray();
|
||||
|
||||
if (req.ContainsKey("Zipped"))
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
byte[] inBytes = req["Zipped"].AsBinary();
|
||||
|
||||
try
|
||||
{
|
||||
osd = ZDecompressBytesToOsd(inBytes);
|
||||
|
||||
if (osd != null)
|
||||
{
|
||||
if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
|
||||
{
|
||||
foreach (OSD elem in (OSDArray)osd)
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
UUID id = new UUID(elem.AsBinary(), 0);
|
||||
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
if (m_knownMaterials.ContainsKey(id))
|
||||
{
|
||||
m_log.Info("[MaterialsDemoModule]: request for known material ID: " + id.ToString());
|
||||
OSDMap matMap = new OSDMap();
|
||||
matMap["ID"] = OSD.FromBinary(id.GetBytes());
|
||||
|
||||
matMap["Material"] = m_knownMaterials[id];
|
||||
respArr.Add(matMap);
|
||||
}
|
||||
else
|
||||
m_log.Info("[MaterialsDemoModule]: request for UNKNOWN material ID: " + id.ToString());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// report something here?
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (osd is OSDMap) // reqest to assign a material
|
||||
{
|
||||
materialsFromViewer = osd as OSDMap;
|
||||
|
||||
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
|
||||
{
|
||||
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
|
||||
if (matsOsd is OSDArray)
|
||||
{
|
||||
OSDArray matsArr = matsOsd as OSDArray;
|
||||
|
||||
try
|
||||
{
|
||||
foreach (OSDMap matsMap in matsArr)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: processing matsMap: " + OSDParser.SerializeJsonString(matsMap));
|
||||
|
||||
uint matLocalID = 0;
|
||||
try { matLocalID = matsMap["ID"].AsUInteger(); }
|
||||
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"ID\" from matsMap: " + e.Message); }
|
||||
m_log.Debug("[MaterialsDemoModule]: matLocalId: " + matLocalID.ToString());
|
||||
|
||||
|
||||
OSDMap mat = null;
|
||||
try { mat = matsMap["Material"] as OSDMap; }
|
||||
catch (Exception e) { m_log.Warn("[MaterialsDemoModule]: cannot decode \"Material\" from matsMap: " + e.Message); }
|
||||
m_log.Debug("[MaterialsDemoModule]: mat: " + OSDParser.SerializeJsonString(mat));
|
||||
|
||||
UUID id = HashOsd(mat);
|
||||
lock (m_knownMaterials)
|
||||
m_knownMaterials[id] = mat;
|
||||
|
||||
|
||||
var sop = m_scene.GetSceneObjectPart(matLocalID);
|
||||
if (sop == null)
|
||||
m_log.Debug("[MaterialsDemoModule]: null SOP for localId: " + matLocalID.ToString());
|
||||
else
|
||||
{
|
||||
var te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
|
||||
|
||||
if (te == null)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: null TextureEntry for localId: " + matLocalID.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
int face = -1;
|
||||
|
||||
if (matsMap.ContainsKey("Face"))
|
||||
{
|
||||
face = matsMap["Face"].AsInteger();
|
||||
if (te.FaceTextures == null) // && face == 0)
|
||||
{
|
||||
if (te.DefaultTexture == null)
|
||||
m_log.Debug("[MaterialsDemoModule]: te.DefaultTexture is null");
|
||||
else
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te.FaceTextures.Length >= face - 1)
|
||||
{
|
||||
if (te.FaceTextures[face] == null)
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
else
|
||||
te.FaceTextures[face].MaterialID = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te.DefaultTexture != null)
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
}
|
||||
|
||||
m_log.Debug("[MaterialsDemoModule]: setting material ID for face " + face.ToString() + " to " + id.ToString());
|
||||
|
||||
//we cant use sop.UpdateTextureEntry(te); because it filters so do it manually
|
||||
|
||||
if (sop.ParentGroup != null)
|
||||
{
|
||||
sop.Shape.TextureEntry = te.GetBytes();
|
||||
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
|
||||
sop.UpdateFlag = UpdateRequired.FULL;
|
||||
sop.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
sop.ScheduleFullUpdate();
|
||||
|
||||
StoreMaterialsForPart(sop);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception processing received material: " + e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[MaterialsDemoModule]: exception decoding zipped CAP payload: " + e.Message);
|
||||
//return "";
|
||||
}
|
||||
m_log.Debug("[MaterialsDemoModule]: knownMaterials.Count: " + m_knownMaterials.Count.ToString());
|
||||
}
|
||||
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(respArr, false);
|
||||
string response = OSDParser.SerializeLLSDXmlString(resp);
|
||||
|
||||
//m_log.Debug("[MaterialsDemoModule]: cap request: " + request);
|
||||
m_log.Debug("[MaterialsDemoModule]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
|
||||
m_log.Debug("[MaterialsDemoModule]: cap response: " + response);
|
||||
return response;
|
||||
}
|
||||
|
||||
|
||||
public string RenderMaterialsGetCap(string request, string path,
|
||||
string param, IOSHttpRequest httpRequest,
|
||||
IOSHttpResponse httpResponse)
|
||||
{
|
||||
m_log.Debug("[MaterialsDemoModule]: GET cap handler");
|
||||
|
||||
OSDMap resp = new OSDMap();
|
||||
int matsCount = 0;
|
||||
OSDArray allOsd = new OSDArray();
|
||||
|
||||
lock (m_knownMaterials)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, OSDMap> kvp in m_knownMaterials)
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
|
||||
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
|
||||
matMap["Material"] = kvp.Value;
|
||||
allOsd.Add(matMap);
|
||||
matsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(allOsd, false);
|
||||
m_log.Debug("[MaterialsDemoModule]: matsCount: " + matsCount.ToString());
|
||||
|
||||
return OSDParser.SerializeLLSDXmlString(resp);
|
||||
}
|
||||
|
||||
static string ZippedOsdBytesToString(byte[] bytes)
|
||||
{
|
||||
try
|
||||
{
|
||||
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// computes a UUID by hashing a OSD object
|
||||
/// </summary>
|
||||
/// <param name="osd"></param>
|
||||
/// <returns></returns>
|
||||
private static UUID HashOsd(OSD osd)
|
||||
{
|
||||
using (var md5 = MD5.Create())
|
||||
using (MemoryStream ms = new MemoryStream(OSDParser.SerializeLLSDBinary(osd, false)))
|
||||
return new UUID(md5.ComputeHash(ms), 0);
|
||||
}
|
||||
|
||||
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
using (MemoryStream msSinkCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
|
||||
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
{
|
||||
CopyStream(new MemoryStream(OSDParser.SerializeLLSDBinary(inOsd, useHeader)), zOut);
|
||||
zOut.Close();
|
||||
}
|
||||
|
||||
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSD.FromBinary( msSinkCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
|
||||
|
||||
public static OSD ZDecompressBytesToOsd(byte[] input)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
using (MemoryStream msSinkUnCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
|
||||
{
|
||||
CopyStream(new MemoryStream(input), zOut);
|
||||
zOut.Close();
|
||||
}
|
||||
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
|
||||
static void CopyStream(System.IO.Stream input, System.IO.Stream output)
|
||||
{
|
||||
byte[] buffer = new byte[2048];
|
||||
int len;
|
||||
while ((len = input.Read(buffer, 0, 2048)) > 0)
|
||||
{
|
||||
output.Write(buffer, 0, len);
|
||||
}
|
||||
|
||||
output.Flush();
|
||||
}
|
||||
|
||||
// FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
|
||||
// calls to the gatherer are done for objects with no scene.
|
||||
// /// <summary>
|
||||
// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
|
||||
// /// </summary>
|
||||
// /// <param name="part"></param>
|
||||
// /// <param name="assetUuids"></param>
|
||||
// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
|
||||
// {
|
||||
// // scan thru the dynAttrs map of this part for any textures used as materials
|
||||
// OSD osdMaterials = null;
|
||||
//
|
||||
// lock (part.DynAttrs)
|
||||
// {
|
||||
// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
|
||||
// {
|
||||
// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
|
||||
// if (materialsStore == null)
|
||||
// return;
|
||||
//
|
||||
// materialsStore.TryGetValue("Materials", out osdMaterials);
|
||||
// }
|
||||
//
|
||||
// if (osdMaterials != null)
|
||||
// {
|
||||
// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
|
||||
//
|
||||
// if (osdMaterials is OSDArray)
|
||||
// {
|
||||
// OSDArray matsArr = osdMaterials as OSDArray;
|
||||
// foreach (OSDMap matMap in matsArr)
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// if (matMap.ContainsKey("Material"))
|
||||
// {
|
||||
// OSDMap mat = matMap["Material"] as OSDMap;
|
||||
// if (mat.ContainsKey("NormMap"))
|
||||
// {
|
||||
// UUID normalMapId = mat["NormMap"].AsUUID();
|
||||
// if (normalMapId != UUID.Zero)
|
||||
// {
|
||||
// assetUuids[normalMapId] = AssetType.Texture;
|
||||
// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
|
||||
// }
|
||||
// }
|
||||
// if (mat.ContainsKey("SpecMap"))
|
||||
// {
|
||||
// UUID specularMapId = mat["SpecMap"].AsUUID();
|
||||
// if (specularMapId != UUID.Zero)
|
||||
// {
|
||||
// assetUuids[specularMapId] = AssetType.Texture;
|
||||
// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// catch (Exception e)
|
||||
// {
|
||||
// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
590
OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
Normal file
590
OpenSim/Region/OptionalModules/Materials/MaterialsModule.cs
Normal file
@@ -0,0 +1,590 @@
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Security.Cryptography; // for computing md5 hash
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSimAssetType = OpenSim.Framework.SLUtil.OpenSimAssetType;
|
||||
|
||||
using Ionic.Zlib;
|
||||
|
||||
// You will need to uncomment these lines if you are adding a region module to some other assembly which does not already
|
||||
// specify its assembly. Otherwise, the region modules in the assembly will not be picked up when OpenSimulator scans
|
||||
// the available DLLs
|
||||
//[assembly: Addin("MaterialsModule", "1.0")]
|
||||
//[assembly: AddinDependency("OpenSim", "0.5")]
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Materials
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MaterialsModule")]
|
||||
public class MaterialsModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public string Name { get { return "MaterialsModule"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
private Scene m_scene = null;
|
||||
private bool m_enabled = false;
|
||||
|
||||
public Dictionary<UUID, OSDMap> m_regionMaterials = new Dictionary<UUID, OSDMap>();
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
IConfig config = source.Configs["Materials"];
|
||||
if (config == null)
|
||||
return;
|
||||
|
||||
m_enabled = config.GetBoolean("enable_materials", true);
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[Materials]: Initialized");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene = scene;
|
||||
m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
|
||||
}
|
||||
|
||||
private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
|
||||
{
|
||||
foreach (var part in obj.Parts)
|
||||
if (part != null)
|
||||
GetStoredMaterialsInPart(part);
|
||||
}
|
||||
|
||||
private void OnRegisterCaps(OpenMetaverse.UUID agentID, OpenSim.Framework.Capabilities.Caps caps)
|
||||
{
|
||||
string capsBase = "/CAPS/" + caps.CapsObjectPath;
|
||||
|
||||
IRequestHandler renderMaterialsPostHandler
|
||||
= new RestStreamHandler("POST", capsBase + "/",
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> RenderMaterialsPostCap(request, agentID),
|
||||
"RenderMaterials", null);
|
||||
caps.RegisterHandler("RenderMaterials", renderMaterialsPostHandler);
|
||||
|
||||
// OpenSimulator CAPs infrastructure seems to be somewhat hostile towards any CAP that requires both GET
|
||||
// and POST handlers, (at least at the time this was originally written), so we first set up a POST
|
||||
// handler normally and then add a GET handler via MainServer
|
||||
|
||||
IRequestHandler renderMaterialsGetHandler
|
||||
= new RestStreamHandler("GET", capsBase + "/",
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> RenderMaterialsGetCap(request),
|
||||
"RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsGetHandler);
|
||||
|
||||
// materials viewer seems to use either POST or PUT, so assign POST handler for PUT as well
|
||||
IRequestHandler renderMaterialsPutHandler
|
||||
= new RestStreamHandler("PUT", capsBase + "/",
|
||||
(request, path, param, httpRequest, httpResponse)
|
||||
=> RenderMaterialsPostCap(request, agentID),
|
||||
"RenderMaterials", null);
|
||||
MainServer.Instance.AddStreamHandler(renderMaterialsPutHandler);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||
m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds any legacy materials stored in DynAttrs that may exist for this part and add them to 'm_regionMaterials'.
|
||||
/// </summary>
|
||||
/// <param name="part"></param>
|
||||
private void GetLegacyStoredMaterialsInPart(SceneObjectPart part)
|
||||
{
|
||||
if (part.DynAttrs == null)
|
||||
return;
|
||||
|
||||
OSD OSMaterials = null;
|
||||
OSDArray matsArr = null;
|
||||
|
||||
lock (part.DynAttrs)
|
||||
{
|
||||
if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
|
||||
{
|
||||
OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
|
||||
|
||||
if (materialsStore == null)
|
||||
return;
|
||||
|
||||
materialsStore.TryGetValue("Materials", out OSMaterials);
|
||||
}
|
||||
|
||||
if (OSMaterials != null && OSMaterials is OSDArray)
|
||||
matsArr = OSMaterials as OSDArray;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
if (matsArr == null)
|
||||
return;
|
||||
|
||||
foreach (OSD elemOsd in matsArr)
|
||||
{
|
||||
if (elemOsd != null && elemOsd is OSDMap)
|
||||
{
|
||||
OSDMap matMap = elemOsd as OSDMap;
|
||||
if (matMap.ContainsKey("ID") && matMap.ContainsKey("Material"))
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_regionMaterials)
|
||||
m_regionMaterials[matMap["ID"].AsUUID()] = (OSDMap)matMap["Material"];
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: exception decoding persisted legacy material: " + e.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the materials used in the SOP, and add them to 'm_regionMaterials'.
|
||||
/// </summary>
|
||||
private void GetStoredMaterialsInPart(SceneObjectPart part)
|
||||
{
|
||||
if (part.Shape == null)
|
||||
return;
|
||||
|
||||
var te = new Primitive.TextureEntry(part.Shape.TextureEntry, 0, part.Shape.TextureEntry.Length);
|
||||
if (te == null)
|
||||
return;
|
||||
|
||||
GetLegacyStoredMaterialsInPart(part);
|
||||
|
||||
GetStoredMaterialInFace(part, te.DefaultTexture);
|
||||
|
||||
foreach (Primitive.TextureEntryFace face in te.FaceTextures)
|
||||
{
|
||||
if (face != null)
|
||||
GetStoredMaterialInFace(part, face);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Find the materials used in one Face, and add them to 'm_regionMaterials'.
|
||||
/// </summary>
|
||||
private void GetStoredMaterialInFace(SceneObjectPart part, Primitive.TextureEntryFace face)
|
||||
{
|
||||
UUID id = face.MaterialID;
|
||||
if (id == UUID.Zero)
|
||||
return;
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
if (m_regionMaterials.ContainsKey(id))
|
||||
return;
|
||||
|
||||
byte[] data = m_scene.AssetService.GetData(id.ToString());
|
||||
if (data == null)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: Prim \"{0}\" ({1}) contains unknown material ID {2}", part.Name, part.UUID, id);
|
||||
return;
|
||||
}
|
||||
|
||||
OSDMap mat;
|
||||
try
|
||||
{
|
||||
mat = (OSDMap)OSDParser.DeserializeLLSDXml(data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", id, e.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
m_regionMaterials[id] = mat;
|
||||
}
|
||||
}
|
||||
|
||||
public string RenderMaterialsPostCap(string request, UUID agentID)
|
||||
{
|
||||
OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
OSDMap resp = new OSDMap();
|
||||
|
||||
OSDMap materialsFromViewer = null;
|
||||
|
||||
OSDArray respArr = new OSDArray();
|
||||
|
||||
if (req.ContainsKey("Zipped"))
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
byte[] inBytes = req["Zipped"].AsBinary();
|
||||
|
||||
try
|
||||
{
|
||||
osd = ZDecompressBytesToOsd(inBytes);
|
||||
|
||||
if (osd != null)
|
||||
{
|
||||
if (osd is OSDArray) // assume array of MaterialIDs designating requested material entries
|
||||
{
|
||||
foreach (OSD elem in (OSDArray)osd)
|
||||
{
|
||||
try
|
||||
{
|
||||
UUID id = new UUID(elem.AsBinary(), 0);
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
if (m_regionMaterials.ContainsKey(id))
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
matMap["ID"] = OSD.FromBinary(id.GetBytes());
|
||||
matMap["Material"] = m_regionMaterials[id];
|
||||
respArr.Add(matMap);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Warn("[Materials]: request for unknown material ID: " + id.ToString());
|
||||
|
||||
// Theoretically we could try to load the material from the assets service,
|
||||
// but that shouldn't be necessary because the viewer should only request
|
||||
// materials that exist in a prim on the region, and all of these materials
|
||||
// are already stored in m_regionMaterials.
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("Error getting materials in response to viewer request", e);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (osd is OSDMap) // request to assign a material
|
||||
{
|
||||
materialsFromViewer = osd as OSDMap;
|
||||
|
||||
if (materialsFromViewer.ContainsKey("FullMaterialsPerFace"))
|
||||
{
|
||||
OSD matsOsd = materialsFromViewer["FullMaterialsPerFace"];
|
||||
if (matsOsd is OSDArray)
|
||||
{
|
||||
OSDArray matsArr = matsOsd as OSDArray;
|
||||
|
||||
try
|
||||
{
|
||||
foreach (OSDMap matsMap in matsArr)
|
||||
{
|
||||
uint primLocalID = 0;
|
||||
try {
|
||||
primLocalID = matsMap["ID"].AsUInteger();
|
||||
}
|
||||
catch (Exception e) {
|
||||
m_log.Warn("[Materials]: cannot decode \"ID\" from matsMap: " + e.Message);
|
||||
continue;
|
||||
}
|
||||
|
||||
OSDMap mat = null;
|
||||
try
|
||||
{
|
||||
mat = matsMap["Material"] as OSDMap;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: cannot decode \"Material\" from matsMap: " + e.Message);
|
||||
continue;
|
||||
}
|
||||
|
||||
SceneObjectPart sop = m_scene.GetSceneObjectPart(primLocalID);
|
||||
if (sop == null)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: SOP not found for localId: {0}", primLocalID.ToString());
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!m_scene.Permissions.CanEditObject(sop.UUID, agentID))
|
||||
{
|
||||
m_log.WarnFormat("User {0} can't edit object {1} {2}", agentID, sop.Name, sop.UUID);
|
||||
continue;
|
||||
}
|
||||
|
||||
Primitive.TextureEntry te = new Primitive.TextureEntry(sop.Shape.TextureEntry, 0, sop.Shape.TextureEntry.Length);
|
||||
if (te == null)
|
||||
{
|
||||
m_log.WarnFormat("[Materials]: Error in TextureEntry for SOP {0} {1}", sop.Name, sop.UUID);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
UUID id;
|
||||
if (mat == null)
|
||||
{
|
||||
// This happens then the user removes a material from a prim
|
||||
id = UUID.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
id = StoreMaterialAsAsset(agentID, mat, sop);
|
||||
}
|
||||
|
||||
|
||||
int face = -1;
|
||||
|
||||
if (matsMap.ContainsKey("Face"))
|
||||
{
|
||||
face = matsMap["Face"].AsInteger();
|
||||
Primitive.TextureEntryFace faceEntry = te.CreateFace((uint)face);
|
||||
faceEntry.MaterialID = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (te.DefaultTexture == null)
|
||||
m_log.WarnFormat("[Materials]: TextureEntry.DefaultTexture is null in {0} {1}", sop.Name, sop.UUID);
|
||||
else
|
||||
te.DefaultTexture.MaterialID = id;
|
||||
}
|
||||
|
||||
//m_log.DebugFormat("[Materials]: in \"{0}\" {1}, setting material ID for face {2} to {3}", sop.Name, sop.UUID, face, id);
|
||||
|
||||
// We can't use sop.UpdateTextureEntry(te) because it filters, so do it manually
|
||||
sop.Shape.TextureEntry = te.GetBytes();
|
||||
|
||||
if (sop.ParentGroup != null)
|
||||
{
|
||||
sop.TriggerScriptChangedEvent(Changed.TEXTURE);
|
||||
sop.UpdateFlag = UpdateRequired.FULL;
|
||||
sop.ParentGroup.HasGroupChanged = true;
|
||||
sop.ScheduleFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: exception processing received material ", e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Warn("[Materials]: exception decoding zipped CAP payload ", e);
|
||||
//return "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(respArr, false);
|
||||
string response = OSDParser.SerializeLLSDXmlString(resp);
|
||||
|
||||
//m_log.Debug("[Materials]: cap request: " + request);
|
||||
//m_log.Debug("[Materials]: cap request (zipped portion): " + ZippedOsdBytesToString(req["Zipped"].AsBinary()));
|
||||
//m_log.Debug("[Materials]: cap response: " + response);
|
||||
return response;
|
||||
}
|
||||
|
||||
private UUID StoreMaterialAsAsset(UUID agentID, OSDMap mat, SceneObjectPart sop)
|
||||
{
|
||||
UUID id;
|
||||
// Material UUID = hash of the material's data.
|
||||
// This makes materials deduplicate across the entire grid (but isn't otherwise required).
|
||||
byte[] data = System.Text.Encoding.ASCII.GetBytes(OSDParser.SerializeLLSDXmlString(mat));
|
||||
using (var md5 = MD5.Create())
|
||||
id = new UUID(md5.ComputeHash(data), 0);
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
if (!m_regionMaterials.ContainsKey(id))
|
||||
{
|
||||
m_regionMaterials[id] = mat;
|
||||
|
||||
// This asset might exist already, but it's ok to try to store it again
|
||||
string name = "Material " + ChooseMaterialName(mat, sop);
|
||||
name = name.Substring(0, Math.Min(64, name.Length)).Trim();
|
||||
AssetBase asset = new AssetBase(id, name, (sbyte)OpenSimAssetType.Material, agentID.ToString());
|
||||
asset.Data = data;
|
||||
m_scene.AssetService.Store(asset);
|
||||
}
|
||||
}
|
||||
return id;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use heuristics to choose a good name for the material.
|
||||
/// </summary>
|
||||
private string ChooseMaterialName(OSDMap mat, SceneObjectPart sop)
|
||||
{
|
||||
UUID normMap = mat["NormMap"].AsUUID();
|
||||
if (normMap != UUID.Zero)
|
||||
{
|
||||
AssetBase asset = m_scene.AssetService.GetCached(normMap.ToString());
|
||||
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
|
||||
return asset.Name;
|
||||
}
|
||||
|
||||
UUID specMap = mat["SpecMap"].AsUUID();
|
||||
if (specMap != UUID.Zero)
|
||||
{
|
||||
AssetBase asset = m_scene.AssetService.GetCached(specMap.ToString());
|
||||
if ((asset != null) && (asset.Name.Length > 0) && !asset.Name.Equals("From IAR"))
|
||||
return asset.Name;
|
||||
}
|
||||
|
||||
if (sop.Name != "Primitive")
|
||||
return sop.Name;
|
||||
|
||||
if ((sop.ParentGroup != null) && (sop.ParentGroup.Name != "Primitive"))
|
||||
return sop.ParentGroup.Name;
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
|
||||
public string RenderMaterialsGetCap(string request)
|
||||
{
|
||||
OSDMap resp = new OSDMap();
|
||||
int matsCount = 0;
|
||||
OSDArray allOsd = new OSDArray();
|
||||
|
||||
lock (m_regionMaterials)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, OSDMap> kvp in m_regionMaterials)
|
||||
{
|
||||
OSDMap matMap = new OSDMap();
|
||||
|
||||
matMap["ID"] = OSD.FromBinary(kvp.Key.GetBytes());
|
||||
matMap["Material"] = kvp.Value;
|
||||
allOsd.Add(matMap);
|
||||
matsCount++;
|
||||
}
|
||||
}
|
||||
|
||||
resp["Zipped"] = ZCompressOSD(allOsd, false);
|
||||
|
||||
return OSDParser.SerializeLLSDXmlString(resp);
|
||||
}
|
||||
|
||||
private static string ZippedOsdBytesToString(byte[] bytes)
|
||||
{
|
||||
try
|
||||
{
|
||||
return OSDParser.SerializeJsonString(ZDecompressBytesToOsd(bytes));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return "ZippedOsdBytesToString caught an exception: " + e.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// computes a UUID by hashing a OSD object
|
||||
/// </summary>
|
||||
/// <param name="osd"></param>
|
||||
/// <returns></returns>
|
||||
private static UUID HashOsd(OSD osd)
|
||||
{
|
||||
byte[] data = OSDParser.SerializeLLSDBinary(osd, false);
|
||||
using (var md5 = MD5.Create())
|
||||
return new UUID(md5.ComputeHash(data), 0);
|
||||
}
|
||||
|
||||
public static OSD ZCompressOSD(OSD inOsd, bool useHeader)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
byte[] data = OSDParser.SerializeLLSDBinary(inOsd, useHeader);
|
||||
|
||||
using (MemoryStream msSinkCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkCompressed,
|
||||
Ionic.Zlib.CompressionMode.Compress, CompressionLevel.BestCompression, true))
|
||||
{
|
||||
zOut.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
msSinkCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSD.FromBinary(msSinkCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
|
||||
|
||||
public static OSD ZDecompressBytesToOsd(byte[] input)
|
||||
{
|
||||
OSD osd = null;
|
||||
|
||||
using (MemoryStream msSinkUnCompressed = new MemoryStream())
|
||||
{
|
||||
using (Ionic.Zlib.ZlibStream zOut = new Ionic.Zlib.ZlibStream(msSinkUnCompressed, CompressionMode.Decompress, true))
|
||||
{
|
||||
zOut.Write(input, 0, input.Length);
|
||||
}
|
||||
|
||||
msSinkUnCompressed.Seek(0L, SeekOrigin.Begin);
|
||||
osd = OSDParser.DeserializeLLSDBinary(msSinkUnCompressed.ToArray());
|
||||
}
|
||||
|
||||
return osd;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
/*
|
||||
* Copyright (c) Contributors
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
using Mono.Addins;
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using log4net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.StructuredData;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreCommandsModule")]
|
||||
|
||||
public class JsonStoreCommandsModule : INonSharedRegionModule
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private IConfig m_config = null;
|
||||
private bool m_enabled = false;
|
||||
|
||||
private Scene m_scene = null;
|
||||
//private IJsonStoreModule m_store;
|
||||
private JsonStoreModule m_store;
|
||||
|
||||
#region Region Module interface
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Name of this shared module is it's class name
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public string Name
|
||||
{
|
||||
get { return this.GetType().Name; }
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Initialise this shared module
|
||||
/// </summary>
|
||||
/// <param name="scene">this region is getting initialised</param>
|
||||
/// <param name="source">nini config, we are not using this</param>
|
||||
// -----------------------------------------------------------------
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
try
|
||||
{
|
||||
if ((m_config = config.Configs["JsonStore"]) == null)
|
||||
{
|
||||
// There is no configuration, the module is disabled
|
||||
// m_log.InfoFormat("[JsonStore] no configuration info");
|
||||
return;
|
||||
}
|
||||
|
||||
m_enabled = m_config.GetBoolean("Enabled", m_enabled);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("[JsonStore]: initialization error: {0}", e);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_enabled)
|
||||
m_log.DebugFormat("[JsonStore]: module is enabled");
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// everything is loaded, perform post load configuration
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void PostInitialise()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Nothing to do on close
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Called when all modules have been added for a region. This is
|
||||
/// where we hook up events
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_enabled)
|
||||
{
|
||||
m_scene = scene;
|
||||
|
||||
m_store = (JsonStoreModule) m_scene.RequestModuleInterface<IJsonStoreModule>();
|
||||
if (m_store == null)
|
||||
{
|
||||
m_log.ErrorFormat("[JsonStoreCommands]: JsonModule interface not defined");
|
||||
m_enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
scene.AddCommand("JsonStore", this, "jsonstore stats", "jsonstore stats",
|
||||
"Display statistics about the state of the JsonStore module", "",
|
||||
CmdStats);
|
||||
}
|
||||
}
|
||||
|
||||
/// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Commands
|
||||
|
||||
private void CmdStats(string module, string[] cmd)
|
||||
{
|
||||
if (MainConsole.Instance.ConsoleScene != m_scene && MainConsole.Instance.ConsoleScene != null)
|
||||
return;
|
||||
|
||||
JsonStoreStats stats = m_store.GetStoreStats();
|
||||
MainConsole.Instance.OutputFormat("{0}\t{1}",m_scene.RegionInfo.RegionName,stats.StoreCount);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -42,7 +42,6 @@ using OpenSim.Region.Framework.Scenes;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "JsonStoreModule")]
|
||||
@@ -60,6 +59,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
private Scene m_scene = null;
|
||||
|
||||
private Dictionary<UUID,JsonStore> m_JsonValueStore;
|
||||
|
||||
private UUID m_sharedStore;
|
||||
|
||||
#region Region Module interface
|
||||
@@ -140,6 +140,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
m_sharedStore = UUID.Zero;
|
||||
m_JsonValueStore = new Dictionary<UUID,JsonStore>();
|
||||
m_JsonValueStore.Add(m_sharedStore,new JsonStore(""));
|
||||
|
||||
scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -149,6 +151,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnObjectBeingRemovedFromScene -= EventManagerOnObjectBeingRemovedFromScene;
|
||||
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
@@ -161,7 +165,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
// -----------------------------------------------------------------
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_enabled) {}
|
||||
if (m_enabled)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
/// -----------------------------------------------------------------
|
||||
@@ -175,8 +181,39 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
|
||||
#endregion
|
||||
|
||||
#region SceneEvents
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
obj.ForEachPart(delegate(SceneObjectPart sop) { DestroyStore(sop.UUID); } );
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ScriptInvocationInteface
|
||||
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
public JsonStoreStats GetStoreStats()
|
||||
{
|
||||
JsonStoreStats stats;
|
||||
|
||||
lock (m_JsonValueStore)
|
||||
{
|
||||
stats.StoreCount = m_JsonValueStore.Count;
|
||||
}
|
||||
|
||||
return stats;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
///
|
||||
|
||||
@@ -59,7 +59,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
|
||||
private IScriptModuleComms m_comms;
|
||||
private IJsonStoreModule m_store;
|
||||
|
||||
|
||||
private Dictionary<UUID,HashSet<UUID>> m_scriptStores = new Dictionary<UUID,HashSet<UUID>>();
|
||||
|
||||
#region Region Module interface
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
@@ -126,6 +128,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
// -----------------------------------------------------------------
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnScriptReset += HandleScriptReset;
|
||||
scene.EventManager.OnRemoveScript += HandleScriptReset;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
@@ -134,10 +138,32 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
// -----------------------------------------------------------------
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
scene.EventManager.OnScriptReset -= HandleScriptReset;
|
||||
scene.EventManager.OnRemoveScript -= HandleScriptReset;
|
||||
|
||||
// need to remove all references to the scene in the subscription
|
||||
// list to enable full garbage collection of the scene object
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
// -----------------------------------------------------------------
|
||||
private void HandleScriptReset(uint localID, UUID itemID)
|
||||
{
|
||||
HashSet<UUID> stores;
|
||||
|
||||
lock (m_scriptStores)
|
||||
{
|
||||
if (! m_scriptStores.TryGetValue(itemID, out stores))
|
||||
return;
|
||||
m_scriptStores.Remove(itemID);
|
||||
}
|
||||
|
||||
foreach (UUID id in stores)
|
||||
m_store.DestroyStore(id);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------
|
||||
/// <summary>
|
||||
/// Called when all modules have been added for a region. This is
|
||||
@@ -250,6 +276,13 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
if (! m_store.CreateStore(value, ref uuid))
|
||||
GenerateRuntimeError("Failed to create Json store");
|
||||
|
||||
lock (m_scriptStores)
|
||||
{
|
||||
if (! m_scriptStores.ContainsKey(scriptID))
|
||||
m_scriptStores[scriptID] = new HashSet<UUID>();
|
||||
|
||||
m_scriptStores[scriptID].Add(uuid);
|
||||
}
|
||||
return uuid;
|
||||
}
|
||||
|
||||
@@ -261,6 +294,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.JsonStore
|
||||
[ScriptInvocation]
|
||||
public int JsonDestroyStore(UUID hostID, UUID scriptID, UUID storeID)
|
||||
{
|
||||
lock(m_scriptStores)
|
||||
{
|
||||
if (m_scriptStores.ContainsKey(scriptID))
|
||||
m_scriptStores[scriptID].Remove(storeID);
|
||||
}
|
||||
|
||||
return m_store.DestroyStore(storeID) ? 1 : 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user