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varregion: remove debugging splat file saving that fills up the
maptile dir and causes errors.
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@@ -381,10 +381,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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= TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
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new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain))
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{
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image.Save( // DEBUG DEBUG
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String.Format("maptiles/splat-{0}-{1}-{2}.jpg", m_scene.RegionInfo.RegionName,
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m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY),
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ImageFormat.Jpeg);
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texture = new warp_Texture(image);
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}
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