varregion: remove debugging splat file saving that fills up the

maptile dir and causes errors.
This commit is contained in:
Robert Adams
2014-01-19 13:37:51 -08:00
parent 5e6a47f13f
commit 90fa3202c6

View File

@@ -381,10 +381,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
= TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain))
{
image.Save( // DEBUG DEBUG
String.Format("maptiles/splat-{0}-{1}-{2}.jpg", m_scene.RegionInfo.RegionName,
m_scene.RegionInfo.RegionLocX, m_scene.RegionInfo.RegionLocY),
ImageFormat.Jpeg);
texture = new warp_Texture(image);
}