Thank you, nlin, for a patch that prevents physical prims from being
created twice when rezzed from a script.
This commit is contained in:
Melanie Thielker
2008-09-18 12:50:01 +00:00
parent bf0b7eaecb
commit 4cb430eb33

View File

@@ -2138,7 +2138,7 @@ namespace OpenSim.Region.Environment.Scenes
group.ClearPartAttachmentData();
}
group.UpdateGroupRotation(rot);
group.ApplyPhysics(m_physicalPrim);
//group.ApplyPhysics(m_physicalPrim);
group.Velocity = vel;
group.CreateScriptInstances(param, true);
rootPart.ScheduleFullUpdate();