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Mantis #2213
Thank you, nlin, for a patch that prevents physical prims from being created twice when rezzed from a script.
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@@ -2138,7 +2138,7 @@ namespace OpenSim.Region.Environment.Scenes
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group.ClearPartAttachmentData();
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}
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group.UpdateGroupRotation(rot);
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group.ApplyPhysics(m_physicalPrim);
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//group.ApplyPhysics(m_physicalPrim);
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group.Velocity = vel;
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group.CreateScriptInstances(param, true);
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rootPart.ScheduleFullUpdate();
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