mirror of
https://github.com/opensim/opensim.git
synced 2026-07-31 22:05:36 +08:00
BulletSim: add definitions for linkset collision mask
This commit is contained in:
@@ -378,6 +378,7 @@ public enum CollisionFilterGroups : uint
|
||||
BTerrainFilter = 1 << 11,
|
||||
BRaycastFilter = 1 << 12,
|
||||
BSolidFilter = 1 << 13,
|
||||
BLinksetFilter = 1 << 14,
|
||||
|
||||
// The collsion filters and masked are defined in one place -- don't want them scattered
|
||||
AvatarFilter = BCharacterFilter,
|
||||
@@ -386,6 +387,8 @@ public enum CollisionFilterGroups : uint
|
||||
ObjectMask = BAllFilter,
|
||||
StaticObjectFilter = BStaticFilter,
|
||||
StaticObjectMask = BAllFilter,
|
||||
LinksetFilter = BLinksetFilter,
|
||||
LinksetMask = BAllFilter & ~BLinksetFilter,
|
||||
VolumeDetectFilter = BSensorTrigger,
|
||||
VolumeDetectMask = ~BSensorTrigger,
|
||||
TerrainFilter = BTerrainFilter,
|
||||
|
||||
Reference in New Issue
Block a user