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BulletSim: add definitions for linkset collision mask
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@@ -378,6 +378,7 @@ public enum CollisionFilterGroups : uint
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BTerrainFilter = 1 << 11,
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BTerrainFilter = 1 << 11,
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BRaycastFilter = 1 << 12,
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BRaycastFilter = 1 << 12,
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BSolidFilter = 1 << 13,
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BSolidFilter = 1 << 13,
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BLinksetFilter = 1 << 14,
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// The collsion filters and masked are defined in one place -- don't want them scattered
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// The collsion filters and masked are defined in one place -- don't want them scattered
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AvatarFilter = BCharacterFilter,
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AvatarFilter = BCharacterFilter,
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@@ -386,6 +387,8 @@ public enum CollisionFilterGroups : uint
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ObjectMask = BAllFilter,
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ObjectMask = BAllFilter,
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StaticObjectFilter = BStaticFilter,
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StaticObjectFilter = BStaticFilter,
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StaticObjectMask = BAllFilter,
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StaticObjectMask = BAllFilter,
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LinksetFilter = BLinksetFilter,
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LinksetMask = BAllFilter & ~BLinksetFilter,
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VolumeDetectFilter = BSensorTrigger,
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VolumeDetectFilter = BSensorTrigger,
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VolumeDetectMask = ~BSensorTrigger,
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VolumeDetectMask = ~BSensorTrigger,
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TerrainFilter = BTerrainFilter,
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TerrainFilter = BTerrainFilter,
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