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Change setter on changed flags to public so modules can reset it
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@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Has the group changed due to an unlink operation? We record this in order to optimize deletion, since
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/// an unlinked group currently has to be persisted to the database before we can perform an unlink operation.
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/// </summary>
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public bool HasGroupChangedDueToDelink { get; private set; }
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public bool HasGroupChangedDueToDelink { get; set; }
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private bool isTimeToPersist()
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{
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