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* Reinstate sending wearables back to the client in response to set appearance
* Since the client sets the appearance in the first place (in response to receiving wearables information originally) this seems a little redundant * But I've realized I didn't actually test this assumption, so I'm going to reinstate it for now
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@@ -1896,7 +1896,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.CommsManager.AvatarService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance);
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SendAppearanceToAllOtherAgents();
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//SendWearables();
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SendWearables();
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}
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public void SetWearable(int wearableId, AvatarWearable wearable)
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