* Added time dilation property to Scene

* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
This commit is contained in:
Adam Frisby
2007-09-24 16:39:26 +00:00
parent b82b8b8f4f
commit 4e01aa4879
3 changed files with 15 additions and 0 deletions

View File

@@ -1128,6 +1128,10 @@ namespace OpenSim.Region.Terrain
heightmap.HillsSpheres(200, 20, 40, true, true, false);
heightmap.Normalise();
heightmap *= 60.0; // Raise to 60m
heightmap.Clip(0.0, 25.0);
heightmap.Pertubation(2.5);
heightmap.Smooth(35.0);
heightmap.Normalise(0.0, 21.0);
}
tainted++;