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* Removed a debug message that I left in there....
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@@ -390,7 +390,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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if (contacts[i].depth >= 1.00f)
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose("P", contacts[i].depth.ToString());
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//OpenSim.Framework.Console.MainLog.Instance.Verbose("P", contacts[i].depth.ToString());
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if ((p2.PhysicsActorType == (int) ActorTypes.Agent &&
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p1.PhysicsActorType == (int) ActorTypes.Unknown) ||
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(p1.PhysicsActorType == (int) ActorTypes.Agent &&
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