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Add a CHANGED_POSITION event so scripts don't have to run expensive loops to check for position changes
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@@ -476,6 +476,7 @@ namespace OpenSim.Region.Framework.Scenes
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part.IgnoreUndoUpdate = false;
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part.StoreUndoState(UndoType.STATE_GROUP_POSITION);
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part.GroupPosition = val;
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part.TriggerScriptChangedEvent(Changed.POSITION);
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}
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foreach (ScenePresence av in m_linkedAvatars)
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@@ -60,7 +60,8 @@ namespace OpenSim.Region.Framework.Scenes
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TELEPORT = 512,
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REGION_RESTART = 1024,
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MEDIA = 2048,
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ANIMATION = 16384
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ANIMATION = 16384,
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POSITION = 32768
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}
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// I don't really know where to put this except here.
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@@ -730,6 +731,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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TriggerScriptChangedEvent(Changed.POSITION);
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}
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}
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@@ -279,6 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int CHANGED_REGION_START = 1024; //LL Changed the constant from CHANGED_REGION_RESTART
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public const int CHANGED_MEDIA = 2048;
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public const int CHANGED_ANIMATION = 16384;
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public const int CHANGED_POSITION = 32768;
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public const int TYPE_INVALID = 0;
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public const int TYPE_INTEGER = 1;
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public const int TYPE_FLOAT = 2;
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