* Remove what should be unnecessary locking in InnerScene.GetEntitites()

This commit is contained in:
Justin Clarke Casey
2008-06-03 08:17:33 +00:00
parent f45fa84905
commit 512c0c67a6

View File

@@ -825,14 +825,7 @@ namespace OpenSim.Region.Environment.Scenes
/// <returns></returns>
protected internal List<EntityBase> GetEntities()
{
List<EntityBase> result;
lock (Entities)
{
result = new List<EntityBase>(Entities.Values);
}
return result;
return new List<EntityBase>(Entities.Values);
}
protected internal Dictionary<uint, float> GetTopScripts()