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* Remove pointless boolean on AgentInventory.CreateRootFolder()
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@@ -67,7 +67,7 @@ namespace OpenSim.Framework
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return (true);
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}
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public void CreateRootFolder(LLUUID newAgentID, bool createTextures)
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public void CreateRootFolder(LLUUID newAgentID)
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{
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AgentID = newAgentID;
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InventoryRoot = new InventoryFolder();
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@@ -79,10 +79,6 @@ namespace OpenSim.Framework
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InventoryRoot.FolderName = "My Inventory";
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InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
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InventoryRoot.OwnerID = AgentID;
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if (createTextures)
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{
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CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID);
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}
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}
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public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName)
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@@ -50,7 +50,7 @@ namespace OpenSim.Framework.Communications
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{
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if (!String.IsNullOrEmpty(FileName))
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{
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m_log.Info("[AGENTINVENTORY]: Inventorystorage: Attempting to load " + FileName);
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m_log.Info("[AGENTINVENTORY]: Inventory storage: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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@@ -757,7 +757,7 @@ namespace OpenSim.Framework.UserManagement
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protected virtual InventoryData CreateInventoryData(LLUUID userID)
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{
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AgentInventory userInventory = new AgentInventory();
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userInventory.CreateRootFolder(userID, false);
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userInventory.CreateRootFolder(userID);
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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@@ -342,7 +342,7 @@ namespace OpenSim.Grid.UserServer
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" for user ID " + userID);
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AgentInventory userInventory = new AgentInventory();
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userInventory.CreateRootFolder(userID, false);
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userInventory.CreateRootFolder(userID);
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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@@ -239,7 +239,7 @@ namespace OpenSim.Region.Communications.Local
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else
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{
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AgentInventory userInventory = new AgentInventory();
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userInventory.CreateRootFolder(userID, false);
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userInventory.CreateRootFolder(userID);
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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