* Changing the ode collision filter to 'off by default' instead of 'on by default'. It needs to be improved more.

This commit is contained in:
Teravus Ovares
2009-02-02 13:57:54 +00:00
parent b9db1b1345
commit 519818edd8

View File

@@ -335,7 +335,7 @@ InterregionComms = "RESTComms"
; Filtering Collisions helps keep things stable physics wise, but sometimes
; it can be over zealous. If you notice bouncing, chances are it's being just
; that
filter_collisions = true
filter_collisions = false
; Non Moving Terrain Contact (avatar isn't moving)
nm_terraincontact_friction = 255.0