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* Changing the ode collision filter to 'off by default' instead of 'on by default'. It needs to be improved more.
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@@ -335,7 +335,7 @@ InterregionComms = "RESTComms"
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; Filtering Collisions helps keep things stable physics wise, but sometimes
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; it can be over zealous. If you notice bouncing, chances are it's being just
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; that
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filter_collisions = true
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filter_collisions = false
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; Non Moving Terrain Contact (avatar isn't moving)
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nm_terraincontact_friction = 255.0
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