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work around some 'tests' errors: fix math
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@@ -137,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition);
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SceneObjectPart childPart = so.Parts[1];
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// FIXME: Should be childPosition after rotation?
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Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition));
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Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition));
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Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition));
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Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition));
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