don't use 'funny' Quaternions

This commit is contained in:
UbitUmarov
2015-11-22 02:22:48 +00:00
parent 0b216c37df
commit 541d2ce2cd

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@@ -110,6 +110,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
Vector3 groupPosition = new Vector3(10, 20, 30);
Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
rotationOffset.Normalize();
// Vector3 offsetPosition = new Vector3(5, 10, 15);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, Vector3.Zero) { Name = partName };
@@ -122,6 +123,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
Vector3 groupPosition = new Vector3(90, 80, 70);
Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
rotationOffset.Normalize();
Vector3 offsetPosition = new Vector3(20, 25, 30);
return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName };