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refactor: Separate the upload baked texture handler out from BunchOfCaps
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@@ -56,8 +56,6 @@ namespace OpenSim.Region.ClientStack.Linden
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string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
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byte[] data, string inventoryType, string assetType);
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public delegate void UploadedBakedTexture(UUID assetID, byte[] data);
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public delegate UUID UpdateItem(UUID itemID, byte[] data);
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public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
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@@ -97,7 +95,6 @@ namespace OpenSim.Region.ClientStack.Linden
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private static readonly string m_notecardTaskUpdatePath = "0005/";
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// private static readonly string m_fetchInventoryPath = "0006/";
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// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
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private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
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// These are callbacks which will be setup by the scene so that we can update scene data when we
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@@ -164,8 +161,6 @@ namespace OpenSim.Region.ClientStack.Linden
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IRequestHandler req = new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
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m_HostCapsObj.RegisterHandler("UpdateScriptTaskInventory", req);
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m_HostCapsObj.RegisterHandler("UpdateScriptTask", req);
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m_HostCapsObj.RegisterHandler("UploadBakedTexture", new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture));
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}
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catch (Exception e)
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{
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@@ -330,74 +325,6 @@ namespace OpenSim.Region.ClientStack.Linden
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}
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}
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/// <summary>
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/// Handle a request from the client for a Uri to upload a baked texture.
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/// </summary>
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/// <param name="request"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <param name="httpRequest"></param>
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/// <param name="httpResponse"></param>
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/// <returns>The upload response if the request is successful, null otherwise.</returns>
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public string UploadBakedTexture(string request, string path,
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string param, OSHttpRequest httpRequest,
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OSHttpResponse httpResponse)
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{
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try
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{
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// m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " + m_regionName);
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string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
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string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
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BakedTextureUploader uploader =
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new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
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uploader.OnUpLoad += BakedTextureUploaded;
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m_HostCapsObj.HttpListener.AddStreamHandler(
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new BinaryStreamHandler("POST", capsBase + uploaderPath,
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uploader.uploaderCaps));
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string protocol = "http://";
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if (m_HostCapsObj.SSLCaps)
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protocol = "https://";
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string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
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m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
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LLSDAssetUploadResponse uploadResponse =
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new LLSDAssetUploadResponse();
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uploadResponse.uploader = uploaderURL;
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uploadResponse.state = "upload";
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return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
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}
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catch (Exception e)
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{
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m_log.Error("[CAPS]: " + e.ToString());
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}
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return null;
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}
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/// <summary>
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/// Called when a baked texture has been successfully uploaded by a client.
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/// </summary>
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/// <param name="assetID"></param>
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/// <param name="data"></param>
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public void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
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asset.Data = data;
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asset.Temporary = true;
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asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
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m_assetService.Store(asset);
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}
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/// <summary>
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/// Called when new asset data for an agent inventory item update has been uploaded.
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/// </summary>
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@@ -1067,6 +994,7 @@ namespace OpenSim.Region.ClientStack.Linden
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// XXX Maybe this should be some meaningful error packet
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return null;
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}
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///Left this in and commented in case there are unforseen issues
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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@@ -1090,53 +1018,4 @@ namespace OpenSim.Region.ClientStack.Linden
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fs.Close();
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}
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}
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public class BakedTextureUploader
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{
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public event UploadedBakedTexture OnUpLoad;
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private UploadedBakedTexture handlerUpLoad = null;
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private string uploaderPath = String.Empty;
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private UUID newAssetID;
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private IHttpServer httpListener;
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public BakedTextureUploader(string path, IHttpServer httpServer)
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{
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newAssetID = UUID.Random();
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uploaderPath = path;
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httpListener = httpServer;
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// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
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}
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/// <summary>
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/// Handle raw uploaded baked texture data.
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/// </summary>
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/// <param name="data"></param>
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/// <param name="path"></param>
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/// <param name="param"></param>
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/// <returns></returns>
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public string uploaderCaps(byte[] data, string path, string param)
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{
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handlerUpLoad = OnUpLoad;
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if (handlerUpLoad != null)
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{
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Util.FireAndForget(delegate(object o) { handlerUpLoad(newAssetID, data); });
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}
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string res = String.Empty;
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LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
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uploadComplete.new_asset = newAssetID.ToString();
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uploadComplete.new_inventory_item = UUID.Zero;
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uploadComplete.state = "complete";
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res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
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httpListener.RemoveStreamHandler("POST", uploaderPath);
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// m_log.InfoFormat("[CAPS] baked texture upload completed for {0}",newAssetID);
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return res;
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}
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}
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}
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