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remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty
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@@ -1099,8 +1099,6 @@ namespace OpenSim.Framework
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prim.Sculpt = new Primitive.SculptData();
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prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
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prim.Sculpt.SculptTexture = this.SculptTexture;
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return prim;
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}
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prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
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