mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 02:05:34 +08:00
* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)
This commit is contained in:
@@ -54,32 +54,32 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
case 0:
|
||||
// flatten terrain
|
||||
Terrain.flatten(north, west, size, (double)seconds / 100.0);
|
||||
Terrain.flatten(north, west, size, (double)seconds / 5.0);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 1:
|
||||
// raise terrain
|
||||
Terrain.raise(north, west, size, (double)seconds / 100.0);
|
||||
Terrain.raise(north, west, size, (double)seconds / 5.0);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
Terrain.lower(north, west, size, (double)seconds / 100.0);
|
||||
Terrain.lower(north, west, size, (double)seconds / 5.0);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 3:
|
||||
// smooth terrain
|
||||
Terrain.smooth(north, west, size, (double)seconds / 100.0);
|
||||
Terrain.smooth(north, west, size, (double)seconds / 5.0);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 4:
|
||||
// noise
|
||||
Terrain.noise(north, west, size, (double)seconds / 100.0);
|
||||
Terrain.noise(north, west, size, (double)seconds / 5.0);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 5:
|
||||
// revert
|
||||
Terrain.revert(north, west, size, (double)seconds / 100.0);
|
||||
Terrain.revert(north, west, size, (double)seconds / 5.0);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.Scripting.Examples
|
||||
string desc = prim.Description;
|
||||
string name = prim.Name;
|
||||
LLVector3 pos = prim.Pos;
|
||||
LLVector3 rot = new LLVector3();
|
||||
LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
|
||||
LLVector3 scale = prim.Scale;
|
||||
LLVector3 rootPos = prim.WorldPos;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user