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BulletSim: small tweek to avatar height reduce feet embedded into prims.
This adjustment makes a default, shoeless avatar stand properly on a prim for the various heights (0% to 100% in the appearance adjustment).
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@@ -577,7 +577,7 @@ public static class BSParam
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new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground",
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0f ),
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new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground",
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-0.1f ),
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0f ),
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new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground",
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0f ),
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new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",
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@@ -1016,7 +1016,7 @@
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; Avatar physics height adjustments.
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; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height
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AvatarHeightLowFudge = 0 ; Adjustment at low end of height range
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AvatarHeightMidFudge = -0.1 ; Adjustment at mid point of avatar height range
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AvatarHeightMidFudge = 0 ; Adjustment at mid point of avatar height range
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AvatarHeightHighFudge = 0 ; Adjustment at high end of height range
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; Default linkset implmentation
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