BulletSim: small tweek to avatar height reduce feet embedded into prims.

This adjustment makes a default, shoeless avatar stand properly on a prim
for the various heights (0% to 100% in the appearance adjustment).
This commit is contained in:
Robert Adams
2014-04-10 06:53:36 -07:00
parent 32ad66c274
commit 562a3cb338
2 changed files with 2 additions and 2 deletions

View File

@@ -577,7 +577,7 @@ public static class BSParam
new ParameterDefn<float>("AvatarHeightLowFudge", "A fudge factor to make small avatars stand on the ground",
0f ),
new ParameterDefn<float>("AvatarHeightMidFudge", "A fudge distance to adjust average sized avatars to be standing on ground",
-0.1f ),
0f ),
new ParameterDefn<float>("AvatarHeightHighFudge", "A fudge factor to make tall avatars stand on the ground",
0f ),
new ParameterDefn<float>("AvatarContactProcessingThreshold", "Distance from capsule to check for collisions",