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OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
One last array with X and Y flipped. Terrain load-tile should be working now.
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@@ -628,7 +628,7 @@ namespace OpenSim.Region.Terrain
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int sectionToLoadX = ((this.offsetX - lowerboundX) * this.w);
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int sectionToLoadY = ((this.offsetY - lowerboundY) * this.h);
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double[,] tempMap = new double[dimensionY, dimensionX];
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double[,] tempMap = new double[dimensionX, dimensionY];
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.Open, FileAccess.Read);
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