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refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is
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@@ -41,8 +41,8 @@ namespace OpenSim.Framework
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/// <summary>Timer interval in milliseconds for the watchdog timer</summary>
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const double WATCHDOG_INTERVAL_MS = 2500.0d;
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/// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
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public const int WATCHDOG_TIMEOUT_MS = 5000;
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/// <summary>Default timeout in milliseconds before a thread is considered dead</summary>
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public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
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[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
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public class ThreadWatchdogInfo
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@@ -122,7 +122,7 @@ namespace OpenSim.Framework
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public static Thread StartThread(
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ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
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{
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return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS);
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return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
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}
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/// <summary>
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@@ -270,7 +270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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false,
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true,
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GetWatchdogIncomingAlarmData,
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Watchdog.WATCHDOG_TIMEOUT_MS);
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Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
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Watchdog.StartThread(
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OutgoingPacketHandler,
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@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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false,
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true,
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GetWatchdogOutgoingAlarmData,
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Watchdog.WATCHDOG_TIMEOUT_MS);
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Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
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m_elapsedMSSinceLastStatReport = Environment.TickCount;
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}
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