add TestsAssetCache using .net MemoryCache to tests only

This commit is contained in:
UbitUmarov
2020-10-22 16:51:16 +01:00
parent 5d2f27a02c
commit 56d3e1cdc9
5 changed files with 140 additions and 13 deletions

View File

@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
// to the AssetService, which will then store temporary and local assets permanently
CoreAssetCache assetCache = new CoreAssetCache();
TestsAssetCache assetCache = new TestsAssetCache();
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = new SceneHelpers(assetCache).SetupScene();
@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
// to the AssetService, which will then store temporary and local assets permanently
CoreAssetCache assetCache = new CoreAssetCache();
TestsAssetCache assetCache = new TestsAssetCache();
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = new SceneHelpers(assetCache).SetupScene();
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
// to the AssetService, which will then store temporary and local assets permanently
CoreAssetCache assetCache = new CoreAssetCache();
TestsAssetCache assetCache = new TestsAssetCache();
AvatarFactoryModule afm = new AvatarFactoryModule();
TestScene scene = new SceneHelpers(assetCache).SetupScene();

View File

@@ -34,14 +34,10 @@ using OpenSim.Data.Null;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Avatar.Gods;
using OpenSim.Region.CoreModules.Asset;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
@@ -50,7 +46,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
using OpenSim.Region.PhysicsModule.BasicPhysics;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Tests.Common
{
@@ -76,13 +71,13 @@ namespace OpenSim.Tests.Common
private LocalUserAccountServicesConnector m_userAccountService;
private LocalPresenceServicesConnector m_presenceService;
private CoreAssetCache m_cache;
private TestsAssetCache m_cache;
private PhysicsScene m_physicsScene;
public SceneHelpers() : this(null) {}
public SceneHelpers(CoreAssetCache cache)
public SceneHelpers(TestsAssetCache cache)
{
SceneManager = new SceneManager();
@@ -202,7 +197,6 @@ namespace OpenSim.Tests.Common
m_presenceService.RegionLoaded(testScene);
testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
testScene.SetModuleInterfaces();
testScene.LandChannel = new TestLandChannel(testScene);
@@ -216,7 +210,7 @@ namespace OpenSim.Tests.Common
return testScene;
}
private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
private static LocalAssetServicesConnector StartAssetService(TestsAssetCache cache)
{
IConfigSource config = new IniConfigSource();
config.AddConfig("Modules");
@@ -232,7 +226,7 @@ namespace OpenSim.Tests.Common
{
IConfigSource cacheConfig = new IniConfigSource();
cacheConfig.AddConfig("Modules");
cacheConfig.Configs["Modules"].Set("AssetCaching", "CoreAssetCache");
cacheConfig.Configs["Modules"].Set("AssetCaching", "TestsAssetCache");
cacheConfig.AddConfig("AssetCache");
cache.Initialise(cacheConfig);

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@@ -0,0 +1,131 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Reflection;
using System.Runtime.Caching;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Tests.Common
{
public class TestsAssetCache : ISharedRegionModule, IAssetCache
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled;
private MemoryCache m_Cache;
public string Name
{
get { return "TestsAssetCache"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
m_Cache = MemoryCache.Default;
m_Enabled = true;
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (m_Enabled)
scene.RegisterModuleInterface<IAssetCache>(this);
}
public void RemoveRegion(Scene scene)
{
}
public void RegionLoaded(Scene scene)
{
}
////////////////////////////////////////////////////////////
// IAssetCache
//
public bool Check(string id)
{
// XXX This is probably not an efficient implementation.
AssetBase asset;
if (!Get(id, out asset))
return false;
return asset != null;
}
public void Cache(AssetBase asset, bool replace = true)
{
if (asset != null)
{
CacheItemPolicy policy = new CacheItemPolicy();
m_Cache.Set(asset.ID, asset, policy);
}
}
public void CacheNegative(string id)
{
// We don't do negative caching
}
public bool Get(string id, out AssetBase asset)
{
asset = (AssetBase)m_Cache.Get(id);
return true;
}
public void Expire(string id)
{
m_Cache.Remove(id);
}
public void Clear()
{
}
/*
public bool UpdateContent(string id, byte[] data)
{
return false;
}
*/
}
}

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@@ -2690,6 +2690,7 @@
<Reference name="System.Core"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Caching"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="log4net" path="../../../bin/"/>

View File

@@ -2690,6 +2690,7 @@
<Reference name="System.Core"/>
<Reference name="System.Data"/>
<Reference name="System.Drawing"/>
<Reference name="System.Runtime.Caching"/>
<Reference name="System.Xml"/>
<Reference name="System.Web"/>
<Reference name="log4net" path="../../../bin/"/>