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https://github.com/opensim/opensim.git
synced 2026-08-05 00:46:02 +08:00
add TestsAssetCache using .net MemoryCache to tests only
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@@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
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// to the AssetService, which will then store temporary and local assets permanently
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CoreAssetCache assetCache = new CoreAssetCache();
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TestsAssetCache assetCache = new TestsAssetCache();
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = new SceneHelpers(assetCache).SetupScene();
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@@ -112,7 +112,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
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// to the AssetService, which will then store temporary and local assets permanently
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CoreAssetCache assetCache = new CoreAssetCache();
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TestsAssetCache assetCache = new TestsAssetCache();
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = new SceneHelpers(assetCache).SetupScene();
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@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// We need an asset cache because otherwise the LocalAssetServiceConnector will short-circuit directly
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// to the AssetService, which will then store temporary and local assets permanently
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CoreAssetCache assetCache = new CoreAssetCache();
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TestsAssetCache assetCache = new TestsAssetCache();
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AvatarFactoryModule afm = new AvatarFactoryModule();
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TestScene scene = new SceneHelpers(assetCache).SetupScene();
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@@ -34,14 +34,10 @@ using OpenSim.Data.Null;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.Avatar.Gods;
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using OpenSim.Region.CoreModules.Asset;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory;
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@@ -50,7 +46,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts;
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using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
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using OpenSim.Region.PhysicsModule.BasicPhysics;
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using OpenSim.Services.Interfaces;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Tests.Common
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{
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@@ -76,13 +71,13 @@ namespace OpenSim.Tests.Common
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private LocalUserAccountServicesConnector m_userAccountService;
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private LocalPresenceServicesConnector m_presenceService;
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private CoreAssetCache m_cache;
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private TestsAssetCache m_cache;
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private PhysicsScene m_physicsScene;
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public SceneHelpers() : this(null) {}
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public SceneHelpers(CoreAssetCache cache)
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public SceneHelpers(TestsAssetCache cache)
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{
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SceneManager = new SceneManager();
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@@ -202,7 +197,6 @@ namespace OpenSim.Tests.Common
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m_presenceService.RegionLoaded(testScene);
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testScene.AddRegionModule(m_presenceService.Name, m_presenceService);
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testScene.SetModuleInterfaces();
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testScene.LandChannel = new TestLandChannel(testScene);
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@@ -216,7 +210,7 @@ namespace OpenSim.Tests.Common
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return testScene;
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}
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private static LocalAssetServicesConnector StartAssetService(CoreAssetCache cache)
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private static LocalAssetServicesConnector StartAssetService(TestsAssetCache cache)
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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@@ -232,7 +226,7 @@ namespace OpenSim.Tests.Common
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{
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IConfigSource cacheConfig = new IniConfigSource();
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cacheConfig.AddConfig("Modules");
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cacheConfig.Configs["Modules"].Set("AssetCaching", "CoreAssetCache");
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cacheConfig.Configs["Modules"].Set("AssetCaching", "TestsAssetCache");
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cacheConfig.AddConfig("AssetCache");
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cache.Initialise(cacheConfig);
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131
OpenSim/Tests/Common/TestsAssetCache.cs
Normal file
131
OpenSim/Tests/Common/TestsAssetCache.cs
Normal file
@@ -0,0 +1,131 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Reflection;
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using System.Runtime.Caching;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Tests.Common
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{
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public class TestsAssetCache : ISharedRegionModule, IAssetCache
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private bool m_Enabled;
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private MemoryCache m_Cache;
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public string Name
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{
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get { return "TestsAssetCache"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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m_Cache = MemoryCache.Default;
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m_Enabled = true;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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if (m_Enabled)
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scene.RegisterModuleInterface<IAssetCache>(this);
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}
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public void RemoveRegion(Scene scene)
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{
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}
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public void RegionLoaded(Scene scene)
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{
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}
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////////////////////////////////////////////////////////////
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// IAssetCache
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//
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public bool Check(string id)
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{
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// XXX This is probably not an efficient implementation.
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AssetBase asset;
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if (!Get(id, out asset))
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return false;
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return asset != null;
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}
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public void Cache(AssetBase asset, bool replace = true)
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{
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if (asset != null)
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{
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CacheItemPolicy policy = new CacheItemPolicy();
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m_Cache.Set(asset.ID, asset, policy);
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}
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}
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public void CacheNegative(string id)
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{
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// We don't do negative caching
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}
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public bool Get(string id, out AssetBase asset)
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{
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asset = (AssetBase)m_Cache.Get(id);
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return true;
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}
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public void Expire(string id)
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{
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m_Cache.Remove(id);
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}
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public void Clear()
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{
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}
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/*
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public bool UpdateContent(string id, byte[] data)
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{
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return false;
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}
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*/
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}
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}
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@@ -2690,6 +2690,7 @@
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<Reference name="System.Core"/>
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<Reference name="System.Data"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Runtime.Caching"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Web"/>
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<Reference name="log4net" path="../../../bin/"/>
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@@ -2690,6 +2690,7 @@
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<Reference name="System.Core"/>
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<Reference name="System.Data"/>
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<Reference name="System.Drawing"/>
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<Reference name="System.Runtime.Caching"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Web"/>
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<Reference name="log4net" path="../../../bin/"/>
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