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Fixes additional bug reported in mantis #4841.
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@@ -131,7 +131,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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return ret;
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}
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// DO NOT OVERRIDE THIS METHOD
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// DO NOT OVERRIDE THE BASE METHOD
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public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
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SceneObjectGroup objectGroup, IClientAPI remoteClient)
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{
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@@ -139,7 +139,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (!assetID.Equals(UUID.Zero))
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{
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UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
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if (remoteClient != null)
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UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
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}
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else
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m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
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@@ -202,9 +202,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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}
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}
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}
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// else put a null; it means that the methods should forward to local grid's inventory
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m_InventoryURLs.Add(userID, null);
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}
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private void DropInventoryServiceURL(UUID userID)
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@@ -223,10 +220,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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if (m_InventoryURLs.ContainsKey(userID))
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return m_InventoryURLs[userID];
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else
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CacheInventoryServiceURL(userID);
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CacheInventoryServiceURL(userID);
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return m_InventoryURLs[userID];
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if (m_InventoryURLs.ContainsKey(userID))
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return m_InventoryURLs[userID];
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return null; //it means that the methods should forward to local grid's inventory
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}
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#endregion
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