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ODE fix: avatar/avatar collision enabled. Needs client update fix to be seen correctly. In the right repository this time..
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@@ -132,6 +132,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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foreach (OdeCharacter chr in _characters)
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{
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d.SpaceCollide2(space, chr.capsule_geom, IntPtr.Zero, nearCallback);
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foreach (OdeCharacter ch2 in _characters) /// should be a separate space -- lots of avatars will be N**2 slow
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{
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d.SpaceCollide2(chr.capsule_geom, ch2.capsule_geom, IntPtr.Zero, nearCallback);
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}
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}
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}
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