refactor: Make SOP.Description an automatic property

This commit is contained in:
Justin Clark-Casey (justincc)
2011-11-21 17:51:38 +00:00
parent e0887944a0
commit 58a1147870

View File

@@ -242,7 +242,6 @@ namespace OpenSim.Region.Framework.Scenes
private byte[] m_TextureAnimation;
private byte m_clickAction;
private Color m_color = Color.Black;
private string m_description = String.Empty;
private readonly List<uint> m_lastColliders = new List<uint>();
private int m_linkNum;
@@ -323,6 +322,7 @@ namespace OpenSim.Region.Framework.Scenes
m_TextureAnimation = Utils.EmptyBytes;
m_particleSystem = Utils.EmptyBytes;
Rezzed = DateTime.UtcNow;
Description = String.Empty;
m_inventory = new SceneObjectPartInventory(this);
}
@@ -342,6 +342,7 @@ namespace OpenSim.Region.Framework.Scenes
m_name = "Primitive";
Rezzed = DateTime.UtcNow;
Description = String.Empty;
CreationDate = (int)Utils.DateTimeToUnixTime(Rezzed);
LastOwnerID = CreatorID = OwnerID = ownerID;
UUID = UUID.Random();
@@ -906,11 +907,7 @@ namespace OpenSim.Region.Framework.Scenes
set { m_acceleration = value; }
}
public string Description
{
get { return m_description; }
set { m_description = value; }
}
public string Description { get; set; }
/// <value>
/// Text color.