* minor: change m_debug to m_debugPacketLevel since that's what it is

This commit is contained in:
Justin Clarke Casey
2008-10-14 18:53:56 +00:00
parent 0d6eb37ac5
commit 58f8c042f6
6 changed files with 30 additions and 19 deletions

View File

@@ -67,7 +67,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private readonly UUID m_sessionId;
private UUID m_secureSessionId = UUID.Zero;
//private AgentAssetUpload UploadAssets;
private int m_debug = 0;
private int m_debugPacketLevel = 0;
private readonly AssetCache m_assetCache;
// private InventoryCache m_inventoryCache;
private int m_cachedTextureSerial = 0;
@@ -447,9 +449,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ThreadTracker.Add(m_clientThread);
}
public void SetDebug(int newDebug)
public void SetDebugPacketLevel(int newDebugPacketLevel)
{
m_debug = newDebug;
m_debugPacketLevel = newDebugPacketLevel;
}
# region Client Methods
@@ -632,23 +634,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected void DebugPacket(string direction, Packet packet)
{
if (m_debug > 0)
if (m_debugPacketLevel > 0)
{
string info = String.Empty;
if (m_debug < 255 && packet.Type == PacketType.AgentUpdate)
if (m_debugPacketLevel < 255 && packet.Type == PacketType.AgentUpdate)
return;
if (m_debug < 254 && packet.Type == PacketType.ViewerEffect)
if (m_debugPacketLevel < 254 && packet.Type == PacketType.ViewerEffect)
return;
if (m_debug < 253 && (
if (m_debugPacketLevel < 253 && (
packet.Type == PacketType.CompletePingCheck ||
packet.Type == PacketType.StartPingCheck
))
return;
if (m_debug < 252 && packet.Type == PacketType.PacketAck)
if (m_debugPacketLevel < 252 && packet.Type == PacketType.PacketAck)
return;
if (m_debug > 1)
if (m_debugPacketLevel > 1)
{
info = packet.ToString();
}
@@ -2348,7 +2350,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Vector3 velocity, Quaternion rotation)
{
if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0)
rotation = Quaternion.Identity;
rotation = Quaternion.Identity;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock =
CreateAvatarImprovedBlock(localID, position, velocity, rotation);
@@ -2360,8 +2362,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
terse.ObjectData[0] = terseBlock;
terse.Header.Reliable = false;
terse.Header.Zerocoded = true;
OutPacket(terse, ThrottleOutPacketType.Task);
}