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* minor: change m_debug to m_debugPacketLevel since that's what it is
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@@ -758,7 +758,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
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{
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}
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public void SetDebug(int newDebug)
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public void SetDebugPacketLevel(int newDebug)
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{
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}
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@@ -394,7 +394,12 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public void SetDebugPacketOnCurrentScene(int newDebug)
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/// <summary>
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/// Set the debug packet level on the current scene. This level governs which packets are printed out to the
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/// console.
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/// </summary>
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/// <param name="newDebug"></param>
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public void SetDebugPacketLevelOnCurrentScene(int newDebug)
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{
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ForEachCurrentScene(delegate(Scene scene)
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{
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@@ -409,7 +414,7 @@ namespace OpenSim.Region.Environment.Scenes
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scenePresence.Lastname,
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newDebug);
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scenePresence.ControllingClient.SetDebug(newDebug);
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scenePresence.ControllingClient.SetDebugPacketLevel(newDebug);
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}
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}
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});
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