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Make atachment state load work again
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@@ -363,7 +363,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// inventory right now.
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SceneObjectGroup objatt
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= RezSingleAttachmentFromInventoryInternal(
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sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, null);
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sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d);
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if (ThrottlePer100PrimsRezzed > 0)
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