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Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests indicate that this is what causes deadlock. More tests needed.
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@@ -201,7 +201,6 @@ namespace OpenSim.Region.Framework.Scenes
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if ((int)InventoryType.LSL == item.InvType)
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{
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
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Thread.Sleep(10); // workaround for Mono cpu utilization > 100% bug
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}
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}
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}
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