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items need owner
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@@ -77,7 +77,7 @@ namespace OpenSim.Region.Framework.Tests
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public void TestRezObjectFromInventoryItem()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = new SceneHelpers().SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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@@ -103,7 +103,7 @@ namespace OpenSim.Region.Framework.Tests
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Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
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// Velocity doesn't get applied, probably because there is no physics in tests (yet)
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// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
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//Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
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Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
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// Confusingly, this isn't the rezzedObject.Rotation
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