Fix camera orientation for sit targets to use the prim actually sat on.

Now SL compatible.
This commit is contained in:
Melanie
2011-12-24 01:40:58 +01:00
parent 04806e02ed
commit 5b28e29530

View File

@@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
forceMouselook = part.GetForceMouselook();
ControllingClient.SendSitResponse(
targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
m_requestedSitTargetUUID = targetID;