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Fix camera orientation for sit targets to use the prim actually sat on.
Now SL compatible.
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@@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
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forceMouselook = part.GetForceMouselook();
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ControllingClient.SendSitResponse(
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targetID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
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part.UUID, offset, sitOrientation, false, cameraAtOffset, cameraEyeOffset, forceMouselook);
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m_requestedSitTargetUUID = targetID;
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