minor: remove unnecessary bit of method doc from OdePrim.BadMeshAssetCollideBits that monodevelop inserted automatically

This commit is contained in:
Justin Clark-Casey (justincc)
2012-10-20 02:52:38 +01:00
parent d2b19f00da
commit 5bc07a15f5

View File

@@ -69,9 +69,6 @@ namespace OpenSim.Region.Physics.OdePlugin
/// <summary>
/// Gets collide bits so that we can still perform land collisions if a mesh fails to load.
/// </summary>
/// <value>
/// The bad asset collide bits.
/// </value>
private int BadMeshAssetCollideBits
{
get { return m_isphysical ? (int)CollisionCategories.Land : 0; }