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add a taint to SOP.UpdateShape() - addresses Mantis #3277
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@@ -3495,6 +3495,7 @@ if (m_shape != null) {
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if (PhysActor != null)
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{
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PhysActor.Shape = m_shape;
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m_parentGroup.Scene.PhysicsScene.AddPhysicsActorTaint(PhysActor);
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}
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// This is what makes vehicle trailers work
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