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mantis 8305: add osTriggerSoundLimited(..)
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@@ -4965,6 +4965,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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m_SoundModule.SendSound(sop.UUID, soundID, volume, true, 0, 0, false, false);
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}
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public void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
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LSL_Vector top_north_east, LSL_Vector bottom_south_west)
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{
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m_host.AddScriptLPS(1);
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if (m_SoundModule == null)
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return;
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SceneObjectPart sop = GetSingleLinkPart(linknum);
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if(sop == null)
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(sop, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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m_SoundModule.TriggerSoundLimited(sop.UUID, soundID, volume,
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bottom_south_west, top_north_east);
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}
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public void osStopSound(LSL_Integer linknum)
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{
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m_host.AddScriptLPS(1);
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@@ -523,5 +523,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
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void osStopSound(LSL_Integer linknum);
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void osTriggerSound(LSL_Integer linknum, LSL_String sound, LSL_Float volume);
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void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
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vector top_north_east, vector bottom_south_west);
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}
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}
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@@ -1256,6 +1256,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osTriggerSound(linknum, sound, volume);
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}
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public void osTriggerSoundLimited(LSL_Integer linknum, LSL_String sound, LSL_Float volume,
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vector top_north_east, vector bottom_south_west)
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{
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m_OSSL_Functions.osTriggerSoundLimited(linknum, sound, volume,
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top_north_east, bottom_south_west);
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}
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public void osStopSound(LSL_Integer linknum)
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{
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m_OSSL_Functions.osStopSound(linknum);
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@@ -276,6 +276,7 @@
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; Allow_osSetSoundRadius = true
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; Allow_osStopSound = true
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; Allow_osTriggerSound = true
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; Allow_osTriggerSoundLimited = true
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; Allow_osVecDistSquare = true
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; Allow_osVecMagSquare = true
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; Allow_osVolumeDetect = true
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