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Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.
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@@ -4257,10 +4257,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="action"></param>
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public void ForEachRootScenePresence(Action<ScenePresence> action)
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{
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if (m_sceneGraph != null)
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{
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m_sceneGraph.ForEachAvatar(action);
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}
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m_sceneGraph.ForEachAvatar(action);
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}
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/// <summary>
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@@ -4269,10 +4266,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="action"></param>
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public void ForEachScenePresence(Action<ScenePresence> action)
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{
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if (m_sceneGraph != null)
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{
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m_sceneGraph.ForEachScenePresence(action);
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}
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m_sceneGraph.ForEachScenePresence(action);
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}
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/// <summary>
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