Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in constructor and never subsequent set to null.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-02-22 00:55:16 +00:00
parent cf9b3e7708
commit 5d31267185

View File

@@ -4257,10 +4257,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="action"></param>
public void ForEachRootScenePresence(Action<ScenePresence> action)
{
if (m_sceneGraph != null)
{
m_sceneGraph.ForEachAvatar(action);
}
m_sceneGraph.ForEachAvatar(action);
}
/// <summary>
@@ -4269,10 +4266,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="action"></param>
public void ForEachScenePresence(Action<ScenePresence> action)
{
if (m_sceneGraph != null)
{
m_sceneGraph.ForEachScenePresence(action);
}
m_sceneGraph.ForEachScenePresence(action);
}
/// <summary>