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@@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack.Linden
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//public float ModelMeshCostFactor = 1.0f; // scale total cost relative to basic (excluding textures)
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//public float ModelMinCostFactor = 0.5f; // minimum total model free excluding textures
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//public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
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public float ModelTextureCostFactor = 1.00f; // keep full price because texture price
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// is based on it's storage needs not on usability
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// itens costs in normalized values
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