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early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims. it will be up to the script writer to be sure that there is a continuous path. currently implemented in osNpcMoveToTarget(), but none of this is final.
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@@ -222,7 +222,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event ScriptReset OnScriptReset;
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public event GetScriptRunning OnGetScriptRunning;
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public event SetScriptRunning OnSetScriptRunning;
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public event Action<Vector3> OnAutoPilotGo;
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public event Action<Vector3, bool> OnAutoPilotGo;
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public event TerrainUnacked OnUnackedTerrain;
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