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fix sculpt normal direction for mirrored plane sculpts
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@@ -310,8 +310,7 @@ namespace PrimMesher
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sculptType = (SculptType)(((int)sculptType) & 0x07);
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if (mirror)
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if (sculptType == SculptType.plane)
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invert = !invert;
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invert = !invert;
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viewerFaces = new List<ViewerFace>();
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