fix sculpt normal direction for mirrored plane sculpts

This commit is contained in:
dahlia
2010-05-24 19:15:04 -07:00
parent 7d9b316ce6
commit 5e719d13ef

View File

@@ -310,8 +310,7 @@ namespace PrimMesher
sculptType = (SculptType)(((int)sculptType) & 0x07);
if (mirror)
if (sculptType == SculptType.plane)
invert = !invert;
invert = !invert;
viewerFaces = new List<ViewerFace>();