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give a tiny more time for deattach event to trigger
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@@ -1163,7 +1163,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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m_scene.EventManager.TriggerOnAttach(grp.LocalId, grp.FromItemID, UUID.Zero);
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// Allow detach event time to do some work before stopping the script
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Thread.Sleep(2);
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Thread.Sleep(30);
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}
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using (StringWriter sw = new StringWriter())
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