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another change to standup
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@@ -2535,7 +2535,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (part.SitTargetAvatar == UUID)
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standRotation = standRotation * part.SitTargetOrientation;
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else
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standRotation = part.GetWorldRotation() * m_bodyRot;
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standRotation = standRotation * m_bodyRot;
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m_bodyRot = standRotation;
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