another change to standup

This commit is contained in:
UbitUmarov
2014-07-20 16:09:34 +01:00
parent d6f56a4f99
commit 5f364dbed5

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@@ -2535,7 +2535,7 @@ namespace OpenSim.Region.Framework.Scenes
if (part.SitTargetAvatar == UUID)
standRotation = standRotation * part.SitTargetOrientation;
else
standRotation = part.GetWorldRotation() * m_bodyRot;
standRotation = standRotation * m_bodyRot;
m_bodyRot = standRotation;