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guess HGEntityTransferModule jobengine does not need a permanet thread
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@@ -163,7 +163,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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m_incomingSceneObjectEngine
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= new JobEngine(
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string.Format("HG Incoming Scene Object Engine ({0})", scene.Name),
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"HG INCOMING SCENE OBJECT ENGINE");
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"HG INCOMING SCENE OBJECT ENGINE", 30000);
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StatsManager.RegisterStat(
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new Stat(
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