Fixing AbsolutePosition to correct llSensor in vehicles

This commit is contained in:
Kitto Flora
2010-12-26 22:52:03 +00:00
parent f2dd324bc8
commit 61b7ec5fb5

View File

@@ -1108,12 +1108,10 @@ namespace OpenSim.Region.Framework.Scenes
public Vector3 AbsolutePosition
{
get {
if (IsAttachment)
return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
// return m_offsetPosition + m_groupPosition; }
return m_groupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset) ; } //KF: Rotation was ignored!
get
{
return GroupPosition + (m_offsetPosition * ParentGroup.RootPart.RotationOffset);
}
}
public SceneObjectGroup ParentGroup