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Remove old and unused ScenePresence.RestoreInCurrentScene()
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@@ -3243,11 +3243,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void RestoreInCurrentScene()
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{
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AddToPhysicalScene(false); // not exactly false
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}
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public void Reset()
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{
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// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);
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