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* Don't create ghost prim when rezzing objects from inventory
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@@ -1583,7 +1583,8 @@ namespace OpenSim.Region.Environment.Scenes
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{
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group.ClearPartAttachmentData();
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}
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group.ApplyPhysics(m_physicalPrim);
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// Ghost prim if this is enabled!
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//group.ApplyPhysics(m_physicalPrim);
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}
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group.StartScripts();
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