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Preparing for grid wide assets
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@@ -42,7 +42,6 @@ namespace OpenSim.Framework.Interfaces
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void FetchAsset(LLUUID assetID, bool isTexture);
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void UpdateAsset(AssetBase asset);
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void StoreAndCommitAsset(AssetBase asset);
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void SetServerInfo(string ServerUrl, string ServerKey);
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void Close();
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void LoadAsset(AssetBase info, bool image, string filename);
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List<AssetBase> GetDefaultAssets();
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