mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer hasn't been instantiated with an assetServerURL then call down to overriden UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself - these two codepaths are now identical.
This commit is contained in:
@@ -40,7 +40,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
protected string m_assetServerURL;
|
||||
protected HGAssetMapper m_assetMapper;
|
||||
|
||||
public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache)
|
||||
public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetService, string assetServerURL) : base(assetService)
|
||||
{
|
||||
m_assetMapper = assMap;
|
||||
m_assetServerURL = assetServerURL;
|
||||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
protected override AssetBase GetAsset(UUID uuid)
|
||||
{
|
||||
if (string.Empty == m_assetServerURL)
|
||||
return m_assetCache.Get(uuid.ToString());
|
||||
return base.GetAsset(uuid);
|
||||
else
|
||||
return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
|
||||
}
|
||||
|
||||
@@ -52,11 +52,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
public class UuidGatherer
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Asset cache used for gathering assets
|
||||
/// </summary>
|
||||
protected IAssetService m_assetCache;
|
||||
|
||||
protected IAssetService m_assetService;
|
||||
|
||||
// /// <summary>
|
||||
// /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
|
||||
@@ -71,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
|
||||
public UuidGatherer(IAssetService assetCache)
|
||||
{
|
||||
m_assetCache = assetCache;
|
||||
m_assetService = assetCache;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -216,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
/// <returns></returns>
|
||||
protected virtual AssetBase GetAsset(UUID uuid)
|
||||
{
|
||||
return m_assetCache.Get(uuid.ToString());
|
||||
return m_assetService.Get(uuid.ToString());
|
||||
|
||||
// XXX: Switching to do this synchronously where the call was async before but we always waited for it
|
||||
// to complete anyway!
|
||||
|
||||
Reference in New Issue
Block a user