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A stab at brute force fixing the locking - one, make m_itemLock volatile, two,
reset the lock even if the write lock is not apparently held.
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@@ -62,7 +62,7 @@ namespace OpenSim.Framework
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/// <value>
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/// An advanced lock for inventory data
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/// </value>
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private System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
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private volatile System.Threading.ReaderWriterLockSlim m_itemLock = new System.Threading.ReaderWriterLockSlim();
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/// <summary>
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/// Are we readlocked by the calling thread?
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@@ -143,8 +143,8 @@ namespace OpenSim.Framework
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while (!m_itemLock.TryEnterReadLock(60000))
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{
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m_log.Error("Thread lock detected while trying to aquire READ lock in TaskInventoryDictionary. Locked by thread " + LockedByThread.Name + ". I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
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if (m_itemLock.IsWriteLockHeld)
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{
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//if (m_itemLock.IsWriteLockHeld)
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//{
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m_itemLock = new System.Threading.ReaderWriterLockSlim();
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// System.Console.WriteLine("------------------------------------------");
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// System.Console.WriteLine("My call stack:\n" + Environment.StackTrace);
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@@ -153,7 +153,7 @@ namespace OpenSim.Framework
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// System.Console.WriteLine("------------------------------------------");
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// LockedByThread = null;
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// ReadLockers.Clear();
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}
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//}
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}
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// ReadLockers[Thread.CurrentThread] = Environment.StackTrace;
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}
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