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Fix a small bug in ban list handling
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@@ -561,6 +561,8 @@ namespace OpenSim.Region.CoreModules.World.Land
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// and only packet in a transaction
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if (entries.Count == 1 && entries[0].AgentID == UUID.Zero)
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{
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m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
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return;
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}
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}
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